How much does an Auto Turret cost?

20, May. 2024

 

Auto Turret | Rust Wiki - Fandom

—Information accurate as of: 904.83 Update

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Auto Turret

This automated sentry turret will engage and neutralize any moving targets it has line of sight to. You must load it with standard 5.56 ammunition. Note : The turret will search for targets in a 180 degree arc facing *you* when you place it.

General

Shortname

autoturret

Type

Electrical

Stacksize

1

Crafting

Craftable

Yes

Time To Craft

60 s

Ingredients

x1

x1

x10

The Auto Turret is a turret that automatically detects targets and engages them via bullet fire. It is intended to be used for base defense, but can be used for other purposes.

The turret has two internal modes: search-mode and tracking-mode. Upon changing the mode, the turret beeps.


The turret can only hit targets if there is a line of sight, and will only shoot if the target is not authorized in the Auto Turret's safe target list. The target must also be within its range and, for the tower to see it, in the frontal 180 degrees of the turret.

For the Auto Turret to be fully functional, the following requirements must be fulfilled:

  • It needs to be supplied with at least 10 electricity.
  • It needs to be equipped with a gun.
  • It needs to have ammo in its inventory which can be used by the equipped gun.

If the first two requirements aren't fulfilled, the tower won't boot up. If it is out of ammo, it will still search and track targets, but can't shoot.

The turret's standard mode is search-mode, in which it scans the 180° cone in front of it in a range of 20-30 meters for enemies. Upon finding an enemy, or being hit by an enemy, the turret switches into tracking-mode, signaled by a beep.

In tracking-mode, the turret is locked on to a target, whose location the tower will always know. If there's a line of fire, the tower will turn to the target and attack it, given that the target is within the tower's attack range.

If the line of sight is lost, the tower stays for a short duration in its tracking-mode and keeps aiming at the last known position of the enemy. Once returning into search-mode, the tower will beep.


Interaction

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To interact with a turret, a player needs Building privileges, and the turret needs to be offline.
A tower can be picked up again if the player has equipped a Hammer, upon which the turret loses ~33% of its HP.

Explanation for the not self-explanatory actions:

Authorize/Deauthorize: No matter whether the turret is set to Peacekeeper or Shoot-on-Sight, it will never shoot at an authorized target.


Peacekeeper Mode

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The idea of Peacekeeper Mode is to create safe spaces like the Scientist Compound (Outpost) or the Bandit Camp, encouraging non-PvP/non-KOS gameplay within this area.
An Auto Turret in Peacekeeper mode can be identified by its green, rather than the standard red, targeting laser.

When set to Peacekeeper Mode, the turret behaves like usual, except that by standard, every player is seen as friendly.

However, if a player takes certain actions, he will temporarily be declared as enemy. These actions are:

  • Firing a gun or the bow.
  • Dealing damage to a player or player structure


It is important to note that you're declared as hostile by the server itself, so no matter how far away from the turret you take one of the above actions, all turrets (even ones that are only placed afterwards), will see you as enemy.

After being declared as enemy, and neither taking one of the above actions, nor being spotted by a turret for 1 minute, you are being declared as friendly again.

An auto turret set to peacekeeper mode cannot be controlled via a computer station.

Strengths

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  • The Auto Turret can automatically engage enemies without any player intervention.
  • The Auto Turret is a fairly reliable way of defending your base, especially when you are away.
  • The Auto Turret can fight enemies regardless of the time of day or light level.
  • The Auto Turret will fire through a Prison Cell Gate, Prison Cell Wall, Floor Grill, Chainlink Fence, Chainlink Fence Gate, half walls, low walls, window bars, Twig building pieces, and possibly other creative setups.
  • When equipped with a weapon with low fire rate, for example the Bolt Action Rifle, a turret loaded fully with ammo can keep shooting for a long time.
  • The Auto Turrets attacks depend on the equipped gun and ammunition, making it highly adaptable.

Weaknesses

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  • The Auto Turret has a short range, only 20 to 30 meters. This is around 10 square foundations length. This can be an issue in flat or barren landscapes.
  • The Auto Turret has a 360 degree firing capability, but it can only detect enemies in a 180 degree radius in front of it. The way the turret is facing can be switched after placed in the turret's use menu.
    • However: If an individual fires at the rear of the turret (outside of its initial 180 degree visibility), it will be able to attack that person, but only if they fire at it first.
  • The Auto Turret may have 1000 health, but it is highly susceptible to melee. One Hatchet swing, for example, will typically do 20 damage while one starter Rock swing will do around 5.
  • Depending on the equipped weapon, the Auto Turret may be expensive or burn through ammo extremely quickly.
  • The turret will often waste ammo attempting to shoot people if they are half-hiding behind certain objects. This makes it possible for the raiders to just wait for the turret to run out of ammo (if it's placed in a poor location) so they can walk by or destroy it.
  • The Auto Turret's shots lag behind the target it is tracking and it is possible for a player to waste the ammo in an Auto Turret by running tight circles around it.
  • The Auto Turret has an internal magazine of the size of the equipped gun. Once emptied, it has to reload.

Obtaining

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The Auto Turret can be crafted with:

It can be found inside Weapon Crates and Airdrops. Airdrops have a higher chance of containing an Auto Turret due to the risk involved in looting them. The Auto Turret can also be purchased from Outpost for 400 scrap.

Note: The Auto Turret requires a level 2 Workbench to craft.

Destruction

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The following are the damage each round of the weapon deals

High Velocity Rocket

  • 187.4 Damage (63 HP after 5 Rockets)

Rocket

  • 312.5 Damage (63 HP after 3 Rockets)

Incendiary Rocket

  • Depending on fire spread: 500-1000 Damage

Bolt Action Rifle

  • Silenced: 5 Damage
  • Un-Silenced: 7 Damage
  • Explosive, Un-Silenced: 12 Damage

Semi-Auto Rifle

  • Silenced: 3 Damage
  • Un-Silenced: 4 Damage
  • Explosive, Un-Silenced: 6 Damage

Assault Rifle

  • Silenced: 4 Damage
  • Un-Silenced: 5 Damage
  • Explosive, Un-Silenced: 8 Damage

Low Ammo Warning

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If the ammo inside the turret is 50 or less, the low warning will be set.

Notes

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  • The Auto Turret can hold a maximum of 1536 5.56 Rifle Ammo in its storage.
  • The Auto Turret has 1000 health.
  • The Auto Turret can be picked up by right-clicking it while holding a Hammer and selecting the 'pick up' option. Note that the player must be authorized on the turret in order to do so.
  • Auto Turrets require High Quality Metal in order to be repaired. To repair a damaged Auto Turret simply hit it with a hammer with some High Quality Metal in your inventory.
  • The Auto Turret will lose a portion of its durability every time it is picked up.
  • If a player attacks an Auto Turret from behind, it will swing around 180 degrees and shoot the offending player.
  • The Auto Turret can only fire at one target at a time.
  • If a player is killed by an Auto Turret it will say killed by 'autoturret_deployed (entity)'.

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Auto Turret

8

279 pts. 3 years ago

Instead of a weapon, you can put a trumpet inside a auto turret. It will shoot random notes at all your enemy's. You could use this as a audio alarm that someone is near your base. You could also use it as a HBHF with more range. You will have to deliver 13 energy to the turret and connect it to the "has target" output. If instead you want a less obnoxious long range HBHF, replace the turret with a eoka (or any other gun) and just leave the ammo out. It will still aim at people thus powering its "has target" output.

7

51 pts. 4 years ago

For turret automation "Low Ammo" is considered less than or equal to 50 ammo in the turret. Also when the turret has no ammo both the "Low Ammo" and "No Ammo" lines get powered at the same time.

5

855 pts. 5 years ago

Many people know this but the Auto Turret can be baited. Once the Auto Turret locks onto an unauthorized player it will shoot at the player until they're dead, this of course can be exploited if someone baits the Auto Turret to shoot at them where the Auto Turret can not hit them.
Auto Turrets can shoot players from 20 - 30 meters away from all angles, this is roughly 10 foundations or 10 storeys high. While the Auto Turret can be baited to shoot, most raiders will destroy it by using explosives. Fortunately Auto Turrets can be protected through many ways, such as being enclosed behind a Prison Cell Wall or peak over a Low Wall (e.g. Stone Low Wall).
The Auto Turret has a 360° shooting angle when targeting someone, although has a 90° viewing angle when idled. That being said, the Auto Turret can not see a player if the player is behind it, only once the player has damaged the Auto Turret in any way will it react and target the player.
Auto Turrets can be a viable option for offense and defense. They can be used as protection when raiding, being set up around the breach making sure no 'outsiders' sneak up on the raiders. Conversely, they can be used as defense for a base, guarding loot rooms while the base owner is offline or away from their computer.
The Auto Turret can hold a maximum of 1,536 5.56 Rifle Ammo, unfortunately it can not use Explosive 5.56 Rifle Ammo, HV 5.56 Rifle Ammo, or Incendiary 5.56 Rifle Ammo.

4

258 pts. 5 years ago

It can shoot through gate fences and prision gates

4

36 pts. 4 years ago

If you want to use the (low ammo, no ammo, has target) outputs of the turret it needs to have more than 10 units of power, the recommended amount of power is 11 units if you are going to use the outputs since its most likely that only one of the outputs requires power at a time

4

68 pts. 3 years ago

  • Large: 9 (100 power used)
  • Medium: 4 (45 power used)
  • Small: 0 (1 without the switch or branch, 10 power used)

If you set the branches to 11 to allow use of the turret's outputs, these are the numbers:
  • Large: 8 (95 power used)
  • Medium: 4 (48 power used)
  • Small: 0

This is how many auto turrets (with electrical branches set to 10) you can power (with a switch beforehand) for each battery:If you set the branches to 11 to allow use of the turret's outputs, these are the numbers:

2

178 pts. 3 years ago

turrets are now modular, with the current meta being giving it a bolt action rifle, as it has near perfect accuracy

2

84 pts. 8 months ago

Using binoculars, you can put down spot-marks for things like other players. When controlled by a player, the auto turret has a fog that only lets it see just about less than half a grid around it. However, while the turret can see these spot-marks so it's possible to use something like glass, chainlink fences, rope netting, or shop fronts to spot for a player-controlled turret safely, making it so there is no risk to "peeking" enemy players at large distances. Though keep in mind player controlled turrets have a tiny cone of fire so it's hard to shoot perfectly accurately.

1

101 pts. 3 years ago

As of the current version (2/5/2021) the autoturret turns extremely slowly and may only get two or three hits on an enemy sprinting by the turret at a range. This makes mounting shotguns and bolt rifles more effective than rapid-fire weapons.

1

52 pts. year ago

Extremely useful for trap bases, protecting your loot room, protecting your roof, or protecting you during a raid.
A turret is essentially having an extra aimbot player with you that never misses their shots, which is critical for solos. They are easily destroyed from fire arrows or HV rockets, so careful to protect them, given that they are extremely costly to build and maintain.

1

59 pts. 6 months ago

From now on, it is impossible to put more than 12 turrets within a radius of 40 meters, sparks will fly from the turret and it will not affect the players. But it did not affect the work through the computer desk in any way.

1

6 pts. 8 days ago

Mount minigun in turret behind chain link or jail cell wall for phenomenal lethality.

0

122 pts. 3 years ago

Make sure to reload guns before placing them in auto turrets. Otherwise, the auto turret will take a moment to reload before firing at an enemy for the first time.

0

122 pts. 3 years ago

Using an M249 with Incen rounds can be a great last stand for loot rooms. It can deter some clans, especially if you have multiple around your base holding choke points

-1

16 pts. 3 years ago

You can actually use incin ammo in auto turrets not sure about any other ammo.

-2

44 pts. 5 years ago

Perfect to have in a compound to protect your large furnaces from people laddering in!

-3

100 pts. 6 years ago

It may have low damage but the fire rate is extremely high. and can kill a fully geared player in seconds.

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